Research

Notes on the behavioral layer.

Technical write-ups and design notes from Humalike on how the four behavioral primitives — turn-taking, social norms, emotions and social cues, relational memory — get composed into a runtime that lets AI agents behave like humans in real human scenarios.

Research posts ship here as we publish. The first ones are queued — listed below.

Queued

Coming soon

Turn-taking in multi-party AI agents

How HUMA decides when to speak, when to wait, and when to interrupt — and why this is a different problem from "next token prediction."

Coming soon

Relational memory vs. context windows

What an agent should remember about a person across sessions, what it shouldn't, and why bigger context windows don't close the gap.

Want a heads up when these publish? Reach out through the contact form on the homepage.

In the meantime

The clearest description of the four primitives today lives on the homepage and the use case pages.